I've been practicing photo scanning and processing the last few months and have been very happy with the results using just one camera (Canon 7D) and a tri-pod. Here are two two in-game examples of the final processed assets being rendered on flat cards.
A few weeks ago a ran across p3d.in and I can't stop playing with it. I'm currently in the process of finishing up all the pieces for my new portfolio site and I will be adding a "model inspection" for every piece.
I'm going to try to do one Video Sketch a month to practice film making, and concentrate on a different aspect each time. This one was mainly to practice an effect called Lens Whacking (when you detach the lens from the camera and let light leak onto the censor) and color grading. My girlfriend did a great job with the editing, and I'm pretty happy with the end result considering we only spent about 6 hours on the project and don't have the best equipment.
Oh man... I had a massive amount of freelance come my way that I couldn't pass up. Living in AZ doesn't often offer the most entertaining gigs, but this one was fun and I will be posting it as soon as the NDA is released!
As for this animation, I'm pretty happy with it. I ran into some issues with thte motion blur that I'll update as soon as I figure out how to fix it. But that'll be after I add some audio to it, which I belive is one of the most important parts to animation and film. You can spend months on a single animation, make it perfect, and completely destroy it with bad or no audio.
Hot Damn! Finished all the timing and in between key frames. Now just adding some follow through and secondary animations (Ears, Fingers) but I still have the face left, and the "object" he picks up to sniff. Lost track of my work time a little, but I believe I'm around the 12 hour mark. So I'm feeling pretty good, although I'm not even close to where I want it to be. Creating the illusion of life is by far one of the hardest things I've ever done.
Fun Fact: According to Pixar, GREAT animation takes a week for about 3 seconds.
Which is a pretty good indicator that I haven't spent NEARLY enough time on this. As with everything in life, knowledge comes from experience, I've stared at this video for HOURS trying to see what I can fix. I know its not even close to perfect, but I can't put my finger on what I can add to make the movements more believable.
I can't use the excuse that this creature never has, and never will exist in nature. It doesn't matter. In the right hands, anything can be become real, even if its only for a second. If you can make someone forget that its only a series of drawings, or a massive arrangement of 1's and 0's, then I believe you've done something really special.